Archive for October, 2004

conspiricy

petagon conspericy

Doug : dude thats so fucking scare that it might be fucking true
Doug : even though i went to the pentagon during the day it happened
Doug : and i didn’t see any plane wreck

Foamy the Squirle

http://www.illwillpress.com/tech.html

it’s foamy giving us a good point on why tech jobs are so scarce in our country.

Prman notes

wednesday 20th

more renderman

.

channel editor
maya attributes
tool comand languge
TCL

[ mattr "# value in here contols attrible"

[ mattr "pPlane1.ty" >>>>>..pPlane1.ty= the name of the poly pPlane1 ty is the short hand for translate y

[ mattr "pPlane1.ty" $F] >>>>> comand substitution. $F is the frames

can feed to values to mattr and input the sin function..

sin ([mattr"pPlane1.ty" $f])

sin ([mattr"pPlane1.ty" $f]*4) >>>> increses te cycles if you *4. = 4 cycles

sin ([mattr"pPlane1.ty" $f] * 2 * pi ) increase the cycles

([mattr "pPlane1.flapac" $f ] * 6.282 * 3)

ok flapac is an atribe created in maya as another paramater that we edited withte graph ..
see apex 36 .

see motion studes scketch book.

120 frames

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