Archive for the 'SCAD' Category

monday morning :rain

i feel after this week end between work/dogs/school that i’ve not accomplished much .. but hopefully this si one of those small slumps that can be rapidly turned around.

after yesterdays . goof with the camera . i was able to recover from that a bit . adn although was unable to get any working actual textures i feel i have sufficient images to finish the details of this model off this week.

Lucky this morning it stopped raining early enough to meet up with Tracy and get some more work and research done.

mental notes on this building that need to be added and used for referance.

it was built in 1924 Tracy will sit down with me and go over any other historical facts that may come in handy for period textureing.

Steal at that time was treated with a red ironoxide paint. so the post swill be rust colored.

I took a few closeups for reference .

the stalls and rooms that are lockers and offices were made out of wood, so i will also have to adjust for hight , as they only appaer to be 5-6 feet tall. more of a cubical type layout then an actual room .

Tracy is doing her thiese on the windows/sky light of the building . so shes the go tyo girl for questions on glass which will come in handy for those textures .

I want badly to use Prman and a few scripts i already have , but for the life of me can’t seem to get it behave .I will be staying after class for that and asking a few questions .
I’m sure it will be the same problem everyone else has and as soon as i ask for help it will miraculously work .

still working would be nice I’ve spent enough time this weekend feeling like doo, becuse things that i have had no issues with for 3 quarters suddenly don’t like me..

this morning ,amung other things i took shots that i can hopefully use as a projection map. for the building . just trying to give my self all possable options here .

I got better referance of the elevators . and will finnish the roof today.

just to show i’ve attempted to get something working ,here are my basic brick texture map and it’s bump I was useing to test the shaders .

Image hosted by Photobucket.com

Image hosted by Photobucket.com

the little spare time i had this weekend beyond this was spent getting used to my camera . I’ve figure out most of the settings and what gets the better pictures .

images i got this morning . ae eccelt for textures becuse it was over cast and there for very difuse lighting and no shadows .

I had to use a tripod and much longer exposure time due to the low light .

tired spent a chunk of the day getting used to my …

tired spent a chunk of the day getting used to my camera and practicing HDR in adobe CS2., for latter..
i did model further got the beams nearly 100% roughed out .. and will go to school early tomorrow you cut spots for the elevators and model the stairs..

I’ll have progress images on beams and windows up latter tonight .

still thinking about what exactly ot show for presentation tomorrow .. i guess i’ll continue converting my quicklime samples to post online .

so for lack of update yeasterday.

how to do image plane in Houdini

all i really care about is if it behaves in linux…

yeasterday i was called into my paying job as there was an emregancy, but it’s ok i have off till next friday so all is cool.

been searching this morning for how to do an image plane in Houdini like there is in maya , as i like the houdnin interface and modling style better . I started a modle in Maya for the building but was useing booleans for cut outs and was getting some odd reactions ..

I think cookie cutter would be more effecient that and i like the VEX shaders . they make more sense..

also for anyone else who didn’t see it already SCAD is on the sideFX website main page.

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update:

Had trouble getting the image map to behave in Houdini, so i’m modling in Maya. I will have progress images posted on main page tonight.

I was also called into work….I’m not going…

I have a decent amout of modling done and I have to figure out how to do nice strutts.. I think they’re standard( all the same shape) so if i get one modled nice I should be good.

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ok what i’ve done thus far today:

Maya

matching
Maya wire frame over floorplan

Maya , inside

inside

Maya inside

Maya , inside

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